'Keep the change' Update
admin — Mon, 02/16/2009 - 11:06
Whats new in the 'Keep the Change' monster pack?
Monster effective range – Monsters will only attack when in effective range of their weapons;
Monster re-loading – Some monsters will need to re-load their weapons between attacks;
Secondary attacks – Some monsters will use specialized secondary attacks in appropriate scenarios;
Sniper AI - Some monsters will prefer to find higher ground and attack from long range;
Indirect Attack AI - Some monsters will attack using indirect attacks from cover;
Medic AI - Some monsters will escort other monsters and heal them when attacked;
Defender AI - Some monsters will prefer to set up defenses around important items;
New Monsters:
Mercenary Soldier - Basic grunt with standard assault rifle with 12 round magazine. 60 HP.
Mercenary Soldier Captain - Better equipped and trained. Equipped with assault rifle with 12 round magazine and grenade launcher for close range. Can make indirect attacks. 135 HP.
Mercenary Shock Soldier - Tougher grunts equipped with heavy caliber rifles with 8 round magazines. 80 HP.
Mercenary Shock Captains - Better trained and equipped Shock Soldiers. Equipped with heavy caliber rifles with 8 round magazine and impact grenade launchers for long range attacks. Can make indirect attacks. 240 HP.
Mercenary Medic - Specialized soldier that guards and heals other soldiers when they are wounded. Carries standard assault rifle with 12 round magazine. 60 HP.
Mercenary Medic Captain - Better equipped and trained medic. Can heal allies up to 150% of starting HP. 120 HP.
Mercenary Sniper - Deadly accurate long range fighter. Equipped with bolt action sniper rifle for long range attacks. Easily ambushed. 75 HP.
Mercenary Sniper Captain - Better equipped and trained sniper. Equipped with semi-auto sniper rifle with 4 round magazine. Easily ambushed. 100 HP.
Mercenary Rocket Sniper - Long range fighter equipped with guided missile launcher. Emits a distinctive lock-on 'beep' when attacking. 125 HP.
Mercenary Sapper - Equipped with standard assault rifle with 12 round magazine and spider mine launcher for close range attacks; Will use mines to defend important areas. 95 HP.
Mercenary Sapper Captain - Carries upgraded remote spider mine launcher. Will use remote turrets to defend important areas. 225 HP.
Mercenary Rocket Soldier - Equipped with heavy rocket launcher. 95 HP.
Mercenary Rocket Soldier Captain - Equipped with heavy rocket launcher with ability to launch short range spread attack. 300 HP.
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